Announcement

Collapse
No announcement yet.

Rouge Geometry showing only in Vray Render

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rouge Geometry showing only in Vray Render

    NEVER MIND!, I just tried again and everything is fine, I thought I had restarted max but maybe not, must have been a corrupt session!

    You can delete this post if you like!


    I am trying to render a character animation and have run into a major bug.
    I racked my brain with max settings until I realized it is only occurring when rendered with VRAY NEXT.
    I am using 3ds Max 2017 (windows 7)
    I have imported an FBX with animations, when I render, the geometry seen on the ground suddenly appears (see attached), it is not visible in the viewport and there is no scene node associated with it.

    When I delete the Morpher modifier on the character model it disappears, but so too does the animation of course.
    I suspect it is some morph channel related geo that is showing up.
    When I render with mental ray or Vray Next Gpu or any renderer besides Vray Next Regular, it does not appear.
    I would just use Vray Next Gpu, but it is unusable for me, the skin turns black and it takes forever to render, though I have 2 GTX 1080’s?
    I tried a number of different render options in Vray Regular, and checked and unchecked a lot of stuff under Vray Object Properties, and tired different materials, but no effect.

    Anyone know what this could be?
    Last edited by Archaine; 09-06-2018, 04:30 PM. Reason: Solved!
Working...
X