I'm working on a glass office wall project.
On some glass sheets, a silk-screen (sanded glass effect) is applied, which I managed through the reflect channel, Rglossiness, and glossiness of the vray material (glass).
My problem is that, when the screen printing is superimposed on other transparent glass, the calculation becomes very slow, the ram is saturated, goes into swap and writes to disk, and does not advance beyond that area, until the render fails.
I really tried everything and as a last test I raised the trasp. cutoff at 0.1 in global swithces, but nothing changes.
With the old vray versions I've never had problems like this, though the calculation was quite slow too.
I do not understand if it's a settings problem, or if something has changed with the new vray workflow.
Do you have any suggestion?
Thank you.
On some glass sheets, a silk-screen (sanded glass effect) is applied, which I managed through the reflect channel, Rglossiness, and glossiness of the vray material (glass).
My problem is that, when the screen printing is superimposed on other transparent glass, the calculation becomes very slow, the ram is saturated, goes into swap and writes to disk, and does not advance beyond that area, until the render fails.
I really tried everything and as a last test I raised the trasp. cutoff at 0.1 in global swithces, but nothing changes.
With the old vray versions I've never had problems like this, though the calculation was quite slow too.
I do not understand if it's a settings problem, or if something has changed with the new vray workflow.
Do you have any suggestion?
Thank you.
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