Hello,
in NEXT, when i go to render mask and set it to include/exclude or selected and hit render, then i animation i get stacked up renders which are baked together in all channels.
It used to happen in 3.6 too from time to time.

Sure this is not how its meant to be working in animation?
It looks like the VFB is not cleared and the result is saved with frame increments.
M
in NEXT, when i go to render mask and set it to include/exclude or selected and hit render, then i animation i get stacked up renders which are baked together in all channels.
It used to happen in 3.6 too from time to time.
Sure this is not how its meant to be working in animation?
It looks like the VFB is not cleared and the result is saved with frame increments.
M
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