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Glare and Bloom not calculating for every frame of Animation

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  • Glare and Bloom not calculating for every frame of Animation

    Hello! Longtime reader first-time poster...

    So we are rendering an animation with Bloom and Glare elements. We have a hodgepodge render farm with over 15 boxes, workstations during the day, nodes at night. Don't think there is any standard configuration among the boxes. That being said our frames are rendering fine. However the Glare element is not properly calculated for each frame, so we get the full sequence of B&G frames but it's like the effect is turning on and off, so looks like its flashing. Same if we burn the B&G into the beauty pass.

    -We are sending the jobs to the farm via BackBurner.
    -I can see from the frame list in backburner that it is a particular group of PCs which are not calculating the effect.

    How do I start to troubleshoot this? We have a project due soon and B&G would really help bring the final product up. What should I be looking for on these PSs?

    Any help or thoughts would be appreciated.

    Vray 3.6

    .........................................

    ***************Solved by turning off hardware acceleration!!!!
    Last edited by denisg; 12-06-2018, 03:08 PM.
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