Hi
This is not directly a Vray question, but Chaos group managed to solve the problem somehow in their vrscene exporter and i couldnt find an answer somewhere else on the web.
I am currently writing my own custom VrayModel (mostly evermotion models) from Max to Maya exporter (Maxscript/Mel), as colleges in our office dont like the new nodes that are created when using (vray scene exporter), but prefer to have everything as native as possible in Maya. Most of the import export is already working but i am struggling to get the Interpolation value of the Gradient_ramp texture.
There is a forum discussion from almost 15 years ago:
http://forums.cgsociety.org/archive/...p?t-70303.html
I was wondering if there is any update on this, or how Chaos group was retrieving the interpolation value, because when using their vrscene exporter/importer to Maya it clearly transfers this information. For example Solid (max)== None (Maya).
I am grateful for every hint to solve this.
Thanks
Marko
This is not directly a Vray question, but Chaos group managed to solve the problem somehow in their vrscene exporter and i couldnt find an answer somewhere else on the web.
I am currently writing my own custom VrayModel (mostly evermotion models) from Max to Maya exporter (Maxscript/Mel), as colleges in our office dont like the new nodes that are created when using (vray scene exporter), but prefer to have everything as native as possible in Maya. Most of the import export is already working but i am struggling to get the Interpolation value of the Gradient_ramp texture.
There is a forum discussion from almost 15 years ago:
http://forums.cgsociety.org/archive/...p?t-70303.html
I was wondering if there is any update on this, or how Chaos group was retrieving the interpolation value, because when using their vrscene exporter/importer to Maya it clearly transfers this information. For example Solid (max)== None (Maya).
I am grateful for every hint to solve this.
Thanks
Marko
Comment