Thank you very much, Yavor! With your modified code I now get identical results to the Frost plugin....~2 gigs of ram and 6 seconds to render a million spheres.
Might take me a while to get this new setup integrated into my plugin, but I will post my results here once I get it done.
Also...passing only certain channels (like the transform) to instances in your new code is interesting....can I pass other channels that will act as overrides on those particular instances as well? For example, materialD...or even UVs? Or do I need to create unique source voxels for those mesh variations?
Might take me a while to get this new setup integrated into my plugin, but I will post my results here once I get it done.
Also...passing only certain channels (like the transform) to instances in your new code is interesting....can I pass other channels that will act as overrides on those particular instances as well? For example, materialD...or even UVs? Or do I need to create unique source voxels for those mesh variations?
Comment