I'm trying to write a script that will turn off primary visibility for all objects exported to a .vrscene from Max. It doesn't look like there's a primary_visibility option for Instancer objects, is that correct? I have visible=0 working, but that prevents shadow casting which is something I need.
Use case is
Is there any workaround for this?
Use case is
- export scene from max to .vrscene
- run script on .vrscene to change all primary_visibility to 0
- append that scene to another scene to get a fast matte pass (using deep image) including shadows
Is there any workaround for this?
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