How difficult would it be to make the vray displacement modifier stackable?
It'd be great to be able to control shift and amount, and use many displacement maps rather than just one. For example, a displacement map with big details and high amount to block out bigger shapes, and on top of that, a more detailed displacement map to carve out the finer details. With seperate shift amd amounts, we could displace big boulders and then cut detailed holes into it with another map.
I think it would be quite a powerful way to work, especially with VRay's fast displacements.
It'd be great to be able to control shift and amount, and use many displacement maps rather than just one. For example, a displacement map with big details and high amount to block out bigger shapes, and on top of that, a more detailed displacement map to carve out the finer details. With seperate shift amd amounts, we could displace big boulders and then cut detailed holes into it with another map.
I think it would be quite a powerful way to work, especially with VRay's fast displacements.
Comment