Heya folks!
We do a tonne of dirty surfaces and weathering in work so we rely on vray dirt quite a bit for masks. One issue of course is when you've got a large object that has some small details or shallow surfaces, a radius setting that works well on the large parts will leave the small parts totally filled with dirt. Do you think it'd be possible to do something like have a minimum distance parameter or some kind of ramp control where we'd be able to not consider polygons that are closer than a specific distance? Or perhaps some kind of control curve between 0 and the radius value so we'd be able to turn down the strength of the closer areas?
There's some other solutions available for this in 3dsmax of course but I'd love to keep everything within the development environment of chaos where speed and memory handling are constantly improved, plus it'd be great to have the same options in other applications which we have vray licenses for!
Cheers,
John
We do a tonne of dirty surfaces and weathering in work so we rely on vray dirt quite a bit for masks. One issue of course is when you've got a large object that has some small details or shallow surfaces, a radius setting that works well on the large parts will leave the small parts totally filled with dirt. Do you think it'd be possible to do something like have a minimum distance parameter or some kind of ramp control where we'd be able to not consider polygons that are closer than a specific distance? Or perhaps some kind of control curve between 0 and the radius value so we'd be able to turn down the strength of the closer areas?
There's some other solutions available for this in 3dsmax of course but I'd love to keep everything within the development environment of chaos where speed and memory handling are constantly improved, plus it'd be great to have the same options in other applications which we have vray licenses for!
Cheers,
John
Comment