I find myself wanting more controll over fog and back side color depht variation on the standard material.
A cool map maybe to use in this situation would be a thickness/depht map you could plug into either slot?
Some way to controll hue/saturation shift depending on the thickness of the object would be very nice.
-Tom
A cool map maybe to use in this situation would be a thickness/depht map you could plug into either slot?
Some way to controll hue/saturation shift depending on the thickness of the object would be very nice.
-Tom
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