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Let me configure the preview-size when rendering without memory frame buffer

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  • Let me configure the preview-size when rendering without memory frame buffer

    Hi,

    I recently had to make use of the (awesome) feature of rendering directly to vrimg without a memory frame buffer open as to save on RAM. Now there is the "generate preview" checkbox which is working fine.
    Yet I noticed that I really would have liked to tell VRay which size of the preview window I would like since it was actually too small to spot anything meaningful. And the most worries every render guy always has is not being able to spot when something goes wrong. Especially in a situation where you render such huge images that you have to rely on that function.

    So it would be really cool if the user can configure the preview pixel dimensions.
    Last edited by Art48; 30-10-2018, 01:41 AM.
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    I have an idea about this. I'll check with the developers if it's easily implementable.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Thanks for echcking it out!
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment

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