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Should we worry about Chos group Licence model being shift to rental?

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  • #61
    Originally posted by Pixelcon View Post

    I have to throw a spanner in the works: I would actually say my images from Corona do converge faster in a different sense. I have a free corona material library, and in my opinion a more intuitive general material workflow which saves me a few hours per week of scene setup time. I have an IPR that is vastly more responsive and user-friendly than Vray (the reason I made the switch after many bitterly frustrating projects using activeshade or vray IPR) and a VFB that allows me more fast,flexible, creative control (read: filmic controls, and LUT opacity) which saves me a LOT of time in 'look-dev' (arguably the part of my job which is most susceptible to time loss or gain. So in this sense I would argue, for my situation, the images do "converge" sooner when I use Corona.

    I have to say that Corona is doing nothing to make me want to go back. IPR responsiveness is something I never knew I would be so quickly indoctrinated by...
    I will say that I do use Vray on certain occasions such as work that involves photo backplates or scenes I know will require very efficient memory usage, but coming back to Corona is like slipping into a warm bath.
    I think Pixelcon has said what I was meaning far better than I could

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    • #62
      Few cents from my end - we use both Corona and Vray

      LICENCING
      i dont mind Coronas licencing its nothing horrible and i know what i am paying for because i can see their updated road map - something i ve been requesting from chaos for long time. From my end, if i know whats cooking, i dont have problem paying monthly. If chaosgroup did this as and option and with roadmap and some ETAs, why not.

      FEATURES CORONA vs VRAY (not mentioning those which have been promised or undergo) and what can be improved with vray
      1. Improved bump mapping and displacement to be on par with Corona
      2. Realistic material preview in ME - this has been requested for years and is simply great when you prepare material, sometimes you dont even have to run IPR because you see what youll get.
      3. There is somethign in the Coronas GI that is producing crispier and more detailed shadows, mainly with HDRI lighting
      4. The default color pallete in Corona makes it look more "believable" - vhen you compare vray sky and corona sky - is this the XYZ color gamut youve been talking about guys?
      5. IPR in Corona is quicker indeed
      6. Why some features like better bloom, better multiregion IPR is firstly implemented in MODO and MAYA is completely beyond my understanding. Perhaps easier to code so it can be tested????
      Martin
      http://www.pixelbox.cz

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      • #63
        Does every single thread need to evolve into V vs C?

        Choosing Render system and even transitioning from render system that is currently used to new one is not simple like bam bam you are done(in many cases). There are million other things to consider before making such drastic decision.

        Muhammed_Hamed and others with similar behavior.
        Why go pissy about features missing because developers are not fast enough like they are working for you personally. You have every right to punish developer If you are dissatisfied, simply dont give money to that developer, hysteric behavior won't make a dent and certainly won't make them work faster.
        Imagine if someone goes ballistic over your work every day bitching how your work is shit and so on... i guess you wouldn't feel that nice, no matter how constructive that might be.
        CG is a system, machine. They are inert in that regard and so many factors are involved in creation of the product you are using, it is evolution of many developers and users over the years, because of that, instant response can't be always expected, even though they do communicate and listen most of the time.
        They do not have luxury to make rash decisions every time someone has hard on for some new feature(no matter how good it is) and in many cases they do have to invent that shit and implement it.
        They had to evolve and research whole new field over 20 something years and every consecutive developer walks mostly in their shoes... Chill, and let the people work, they do know their job, and they are working great.
        If you wan't to support developers and encourage them, send them your work to give them additional boost and make them proud, if you chose only to criticize and compare dicks, do not act surprised when someone tells you to shut the f*ck up.
        I do not know you and this is not personal, you can be best in the world at what you do, and I can't take that from you, but you sound unrealistic and offensive in some moments as it seems that you are arguing just for the sake of argument, just relax.

        Take care
        Ivan



        Last edited by Ivan1982; 28-11-2018, 05:00 AM.

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        • #64
          Well I have the feeling people here think their requests are falling on deaf ears and they are seeing that another piece of software besides their beloved Vray is growing in the direction they want and how they want it to function. Also it's been awfully quite here the last year in comparisson to how it used to be. I can understand that it's frustratring to see new things in other software they didn't pay for or don't want to use or they rather want to keep using Vray, because it's a different workflow. I can see the positive things of Corona, but I just still feel like I'm using a cheap knockoff render engine in comparisson to the mature Vray. And I would love to have some things that Corona has too in Vray. I have some request thread here too. None of those are being considered even. Voting system for features and a roadmap would indeed be handy, so we don't have the feeling we' re talking to walls because that's I how feel here lately.
          Last edited by Vizioen; 29-11-2018, 12:57 AM.
          A.

          ---------------------
          www.digitaltwins.be

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          • #65

            Originally posted by PIXELBOX_SRO;n1018549[/SIZE
            3. There is somethign in the Coronas GI that is producing crispier and more detailed shadows, mainly with HDRI lighting
            Do you use Irradiance Map for you GI?
            I have been using BF+LC for all my scenes as shadows look much better with BF.. And relying mainly on area lights, BF has been quite fast to render
            For interiors usually I use Max samples = 32, min shading rate = 16 and noise threshold = .008 and like 3000 LC subdivs

            Originally posted by PIXELBOX_SRO;n1018549[/SIZE
            Why some features like better bloom, better multiregion IPR is firstly implemented in MODO and MAYA is completely beyond my understanding. Perhaps easier to code so it can be tested????


            IPR in Modo and Maya always uses BF+BF , while in Max the IPR uses LC, which made things harder for multiregion.. But yeah, Max uses a completely different IPR compared to Maya/Modo(they use RT CPU)
            Chaos Group redesigned Maya's IPR in the recent Next release.. This is probably the best IPR Vray ever had ..and on top there is debug shading, that can isolate any object/light/texture interactively or lighting mode to apply a grey material to everything in the scene.
            Also the IPR can start directly in Maya's viewport with denoising or isolate select.
            Nvidia AI denoiser and isolate select make a really nice workflow for shading and lighting..

            https://www.chaosgroup.com/blog/acce...t-for-maya-ipr

            But again, The CPU IPR in Modo/Maya use BF+BF , no adaptive lights and min shading rate internally set to 1.. So it is very interactive, but you will need the AI denoiser for GI intensive scenes.

            And the new bloom and Glare are just amazing!!

            Originally posted by PIXELBOX_SRO;n1018549[/SIZE
            is this the XYZ color gamut youve been talking about guys?



            I'm not sure if this is the case..
            I did manage to achieve many Corona results with Vray and mostly Corona's frame buffer was the deal. I feel like the XYZ gamut doesn't add much, but would be nice to see what others think.



            Last edited by Muhammed_Hamed; 28-11-2018, 10:01 AM.
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment


            • #66
              Vizioen Well said ..

              I can understand that it's frustratring to see new things in other software they didn't pay for or don't want to use or they rather want to keep using Vray, because it's a different workflow.
              Vray has GGX tail falloff, VRscans, clipper, Vray cloud, stochastic flakes, Vray dirt with the ability to map the radius, the best denoiser in the industry(supports denoising of different render elements, works nicely with animation and consumes 50 times less memory compared to competition and works on any CPU/GPU) , one of the best/easist sampling workflows (no local samples per lights/materials and no sampling overrides) , Adaptive domelight ,auto exposure/white balance , debug shading/texture isolate(Maya and Modo) and many other things

              Feature wise, Vray is in a good spot... But like myself and others mentioned above, for ArchVis Corona's IPR/tone mapping controls/interactive light mixer are handy features..



              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #67
                Going back to the original point, can we have a cheaper indie pricing and don't be so miserly and chuck in a couple of extra render nodes? Then maybe santa will get me an upgrade ( i already asked sales, they said no, i don't think they believe in santa)
                e: info@adriandenne.com
                w: www.adriandenne.com

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                • #68
                  Supply and demand. If people pay the price then they hit the sweat spot, until someone comes along and changes the game, it’ll only go up.
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

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                  • #69
                    You can check the IPR improvements in Update 1
                    If it was that easy, it would have already been done

                    Peter Matanov
                    Chaos

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                    • #70
                      Originally posted by slizer View Post
                      You can check the IPR improvements in Update 1
                      Lol pretty much all of my gripes have been addressed in the video I watched last night. Impeccable timing...
                      James Burrell www.objektiv-j.com
                      Visit my Patreon patreon.com/JamesBurrell

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                      • #71
                        The new IPR improvements are looking really good.
                        the VFB got few updates as well.
                        Muhammed Hamed
                        V-Ray GPU product specialist


                        chaos.com

                        Comment


                        • #72
                          Guys, as we are talking about the IPR, has anyone got the new IPR working in the viewport, my update doesn't appear to be consistent with the demo yesterday? Under Viewport User Defined there should be Vray IPR, on mine there isn't ! Anyone had this problem?
                          Cheers
                          AMD Threadripper 3990x 64C Processor, 128 GB DDR4-3200 Ram, 48 GB PNY Quadro RTX A6000, ​Windows Pro 10.0.19045.4894, 3dsmax 2025.3, Vray 62006, Vantage 2.5.2​

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                          • #73
                            Cannot find it as well.. Is to specific to 3ds max version?
                            Best Regards

                            Tomek

                            Portfolio: http://dtown.pl/

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                            • #74
                              Hello,

                              It is available only in Max version 2017 and above. If your Max version supports it but you don't see it - you can try adding it manually like explained here:
                              https://forums.chaosgroup.com/forum/...62#post1018862

                              Best regards,
                              Yavor
                              Yavor Rubenov
                              V-Ray for 3ds Max developer

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                              • #75
                                Read:
                                https://forums.chaosgroup.com/forum/...r-than-english
                                You need at least max 2017 for viewport ipr. This thread just made it in the Guinness book of world records for being the most off topic thing on earth.
                                Edit: Yavor was faster ^^
                                German guy, sorry for my English.

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