Hey, I'd like to see vray render realtime regardless of scene complexity or image resolution. And in viewports, so we can work interactively on finished renders. With motion blur too - so when you move stuff quickly onscreen it'll motion blur properly. Think you could have this ready for the next build? cheers.
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Good Idea! Maybe Vlado, could make this work on a calculator too. They're still smaller and cheaper than PC's - a calculator farm would'nt take much room and would be silent. Now that would be Handy!
Seriously, i think you're wishes might be better suited for Santa Clause for now...Sascha Geddert
www.geddart.de
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Well, in a way vray.exe does this. I think it is very similar to what FPrime is nowYou can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Oh no prolem at all
theres a solution
first buy some c++ compiler, and transform max and vray to linux
after this go to the next shop and buy one two ore three little " prism" computers from silicon graphics.
i think they realy dont cost more but 1 ore two billion euro at the moment np. at last go for it.
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actually...i was speculating about this too...but however im more down to earth so in reality this will be possible 10 years from now....where there will be hardware renders like advanced 3d graphics cards which will render in realtime with full antialiasing moblur and etc...and the 3d aswell as compositing will all come from one packedge ....Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Hi Morbid Angel
to be serious, i think this will come sooner as we think. I have some little contact to the University Braunschweig, where the programmers do research on Subdevisons, realtime rendering, Caves and so on.
They mean, there are allready solutions to get along this problems, and maybe two ore three years from now graphic cards will dramaticyllly improve rendertimes, which i can imagine.
It depends on who will to the first serious step.
By the way, i too was thinking about if vray could comming from its current solutions find a way to do some progressive realtime preview for interactive scene adjustments, just as fprime.
if someone knows, vlado does, and he sometimes knows much more as we all together.
so go for it Vlado
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Guys, we already have real time rendering. The issue is if we (ever) get the quality of our current definition of "real/photo realistic" in real time. I can't remember the name, but it was predicted not too long ago by some programmer type guy, that we will most likely never reach it. That is since we always raise our standards. I personally believe this to be true, though I also believe that given enough time, these things will be computed by a brain sitting on your desk, demanding to be fed, and needing its nappy changed. This one will most likely be able to give us the experience of our dreams ( and nightmares)
Just my 2 centsSigning out,
Christian
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Well I also think we shouldn´t laugh to loud about such wishes.
If you compare for example state of art computer games
with CG films some years ago, than you will see that
realtime games at the moment are far beyond what rendering
was some years ago.
I think the only problem of realtime rendering at the moment is realistic
light. But this is just a question of time and performance. If this
barrier is taken .. well we´ll see.
Of course realtime scenes are much more time consuming to set up than
non realtime renderings.
I also have to agree with trixian. There will always be things
that need more power than actually possible.
But we also have that barrier in non-realtime rendering.
For example my graphic card can display 5mio polies without a problem
not in realtime..(ok damn slow) but at least it works. non of my renderers can do that. (Except vray with proxies)
I think realtime rendering will be the big deal the next years.
And everybody in that business should take care not to miss that train.
here are some interresting links that show what is allready possible in
realtime today.
http://elderscrolls.com/art/obliv_screenshots_01.htm
Elderscrolls 4 Oblivion
Upcoming game that uses speedtree for massive forests
and outdoor locations.
http://www.gamecaptain.de/page.php?p...creens&id=1367
Rome:TotalWar
Realtime Battles with up to 10000 units in realtime !! and good looking !!
http://www.openrt.de/
OpenRT Standard
http://graphics.cs.uni-sb.de/MassiveRT/
A Boeing 777 Model
(text from their site)""
This approach makes it possible to interactively render a complete "Boeing 777" model containing more than 350 million individual triangles without any simplifications at several frames per second even on a single PC.
""
http://film.nvidia.com/page/home.html
Gelato.. of course.
cheers
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This real-time raytracing chip got Slashdotted today:
http://www.saarcor.de/
To quote Slashdot - "...The FPGA is clocked at 90 MHz and is 3-5 times faster in raytracing then a Pentium4 CPU with 30 times more MHz. Besides game engines using raytracing there was a scene of a Boeing with 350 million polygons rendered in realtime."
...wasn't too impressed with the screens.
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