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Debug Shading Tool for 3dsmax

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  • Debug Shading Tool for 3dsmax

    Are you planning to make something similar as the new Debug Shading Tool of Vray Next Maya in 3dsmax?

    I haven't tried it yet, but on the video i've seen it looks very interesting.
    In 3dsmax I'm always forced to plug a new material in the override slot to check some parts of my shaders.
    This workflow seems really fast, but I don't know if it is something possible to do with 3dsmax.

    Here it is the tool of what I'm talking about:
    https://youtu.be/_EuSLeUHvvs?t=90


    www.salasombath.com

  • #2
    Short answer - yes. Long - we'll see what can be done, because it's a little different story in Max's IPR.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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