The Substance plugin for Max works great at recreating materials in Vray, though I'd find a lot of use in expanding some of the render to texture output elements so it could pass through the PBR materials to textures.
I'm dealing with scenes full of hundreds of objects and using Deadline to batch submit large scale scenes to bake for use in VR.
Using the direct outputs from Substance Painter isn't always a viable option.
I'd love to see RTT elements adding the usual suspects:
Specular
Glossiness
Roughness
Metallic
Height
Thanks.
I'm dealing with scenes full of hundreds of objects and using Deadline to batch submit large scale scenes to bake for use in VR.
Using the direct outputs from Substance Painter isn't always a viable option.
I'd love to see RTT elements adding the usual suspects:
Specular
Glossiness
Roughness
Metallic
Height
Thanks.