Hello,
Using progressive render, I can't find render limit by pass count.
There is time limit (useless for animation), noise thresh, but not passes.
I have some issues with noise thresh indeed, where vray can spend too much time at the end on some bright pixels to reach the threshold.
Would it be difficult to implement ?
Also, isn't it the most reliable way to deal with noise level uniformity from frame to frame ? Not true with adaptivity ?
Thanks for your thoughts.
Using progressive render, I can't find render limit by pass count.
There is time limit (useless for animation), noise thresh, but not passes.
I have some issues with noise thresh indeed, where vray can spend too much time at the end on some bright pixels to reach the threshold.
Would it be difficult to implement ?
Also, isn't it the most reliable way to deal with noise level uniformity from frame to frame ? Not true with adaptivity ?
Thanks for your thoughts.
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