As the title says. VrayMultiSubTex for MaterialID
We are already using using this map for generating masks based on Gbuffer, as it allowing us more flexibility in our pipeline than MultiMatte or more ontrol than the VrayMtlID.
I don't know if it is a low hanging fruit or if it would be helpful for other's pipeline, but would be a nice little add-on on our side.
Thanks!
We are already using using this map for generating masks based on Gbuffer, as it allowing us more flexibility in our pipeline than MultiMatte or more ontrol than the VrayMtlID.
I don't know if it is a low hanging fruit or if it would be helpful for other's pipeline, but would be a nice little add-on on our side.
Thanks!
Comment