hey there,
I finally got around to test Vray NEXT. My biggest concern was the removal of the prepass based scattering in the VrayFastSSS2 material.
I do a ton of medical animation and most of my shots consist of 100% VrayFastSSS2 materials with VrayDisplacement mod, which render much faster with prepass based scattering, than with raytraced scattering, with virtually the same look.
So I did my test and results are very frustrating:
Vray Next, update 1.1, noise level 0.08: 7.24 min
Vray Next, update 1.1, noise level 0.02: 27.45 min
Vray 3.6, noise Level 0.08: 1.55 min
So to get the same noise free image, i have 14 times higher render times.
This makes upgrading not an option for us right now and once 3.6 is going end of line, we will have a massive setback with our rendertimes.
So PLEASE bring back prepass based scattering for vrayNext. You could even make it maxscript only, like the adaptive subdivision was for a while, I don´t care.
Or make prepass rate 1 the default setting, so people (like me) stop complaining about flickering...
I don´t need object based scattering, if you still wanna get rid of SOMETHINg...
I finally got around to test Vray NEXT. My biggest concern was the removal of the prepass based scattering in the VrayFastSSS2 material.
I do a ton of medical animation and most of my shots consist of 100% VrayFastSSS2 materials with VrayDisplacement mod, which render much faster with prepass based scattering, than with raytraced scattering, with virtually the same look.
So I did my test and results are very frustrating:
Vray Next, update 1.1, noise level 0.08: 7.24 min
Vray Next, update 1.1, noise level 0.02: 27.45 min
Vray 3.6, noise Level 0.08: 1.55 min
So to get the same noise free image, i have 14 times higher render times.
This makes upgrading not an option for us right now and once 3.6 is going end of line, we will have a massive setback with our rendertimes.
So PLEASE bring back prepass based scattering for vrayNext. You could even make it maxscript only, like the adaptive subdivision was for a while, I don´t care.
Or make prepass rate 1 the default setting, so people (like me) stop complaining about flickering...
I don´t need object based scattering, if you still wanna get rid of SOMETHINg...

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