Code being like impossible science-magic to me, I feel like this may be an extremely difficult or potential coding nightmare idea or maybe not possible at all, but how feasible would it be to be able to have Dynamic Bucket Splitting initiate upon encountering a specific material?
More often than not refractive materials like frosted glass tend to glom onto the full-size buckets never benefiting from the amazing Dynamic Splitting.
How great would it be to be able to either select or maybe weight by percentage specific scene materials that would "Form Blazing Sword!" and be the catalyst to activate the Dynamic Splitting.
And now that bucket rendering is up and running on GPU perhaps this might somehow apply to the GPU engine as well, not sure though?
More often than not refractive materials like frosted glass tend to glom onto the full-size buckets never benefiting from the amazing Dynamic Splitting.
How great would it be to be able to either select or maybe weight by percentage specific scene materials that would "Form Blazing Sword!" and be the catalyst to activate the Dynamic Splitting.
And now that bucket rendering is up and running on GPU perhaps this might somehow apply to the GPU engine as well, not sure though?
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