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Built-in edgetex bump for vray clipper

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  • Built-in edgetex bump for vray clipper

    Would be cool to have a built-in edgetex bump inside the vray clipper

  • #2
    Great idea!
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    • #3
      Please elaborate on this.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

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      • #4
        Originally posted by slizer View Post
        Please elaborate on this.
        When using VrayClipper, having a built-in parameter for edge roundness where the clipping occurs, that acts as the same as having an edge-tex in the bump map slot.

        The blue material attached has a VrayEdgeTex in the bump map but doesn't affect the edges created by the clipping.

        **Also really looking forward to having "pick mesh" in VRayClipper available for GPU. Is that on the to do list?

        Thanks
        Attached Files

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        • #5
          It looks fine in V-Ray, I guess you mean V-Ray GPU?
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

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          • #6
            Originally posted by slizer View Post
            It looks fine in V-Ray, I guess you mean V-Ray GPU?
            Ah yes, I mean in GPU. Didn't know it was a feature in CPU. Thanks Peter

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            • #7
              I would need this feature desperately for a project I am working on right now. Any chances that it's going to be implemented very soon?
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