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vray light decay range options

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  • vray light decay range options

    This has been requested for a while and we really need it

    So many things can be done with this

    Any updates on this matter would be good

  • #2
    ya ragel kabbar mo5ak ... kol sana wenta tyb

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    • #3
      What kind of things do you want to do with it? It will help us prioritize the feature or think of other ways for implementing it.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        vlado

        Please take a look at that old post
        https://forums.chaosgroup.com/forum/...sc-decay-range

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        • #5
          Ali Essawy wenta tayeb ya negm haha

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          • #6
            +1 from me for a decay function for VrayLights.....wasn`t this once available in Vray3 ?
            3DUO | Robin Arnecke
            Visualisation + Animation

            www.3Duo.de

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            • #7
              ah yes +1... remember Mayas decay function - really sometimes regardless of their physical correctness a tool being creative...

              as we see arch.henry is waiting since 2018...! oh all gods on this earth - redeem him... =)

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              • #8
                I second that...

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                • #9
                  Hello,

                  Great idea, why no replies on this?
                  www.rwvision.com.pl

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                  • #10
                    I agree, we need this.

                    Granted, physical reality is fantastic and improves yearly. But, we still need the ability to break physics to be creative. Having the option to "decay" the light in a non-physically correct way needs no reason. We just need to be able to do it.
                    ------------------------------------------------------------
                    V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
                    -----------------------------------------
                    Autodesk Expert Elite Member
                    ------------------------------------------------------------

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                    • #11
                      Why not to use 3dsmax built-in Directional and Spot lights , these lights are no decay by default.

                      I perseonally think non-physical correct options will easy to mislead users make non-physical render


                      and if you indeed want to turn on 'No Decay' function , select a vray light, run a script :

                      $.noDecay = true

                      the effect comes back

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                      • #12
                        Originally posted by will_will View Post


                        and if you indeed want to turn on 'No Decay' function , select a vray light, run a script :

                        $.noDecay = true

                        the effect comes back
                        While this is possible, I wouldn't recommend it. It's hidden for a reason. There were some technical aspects that made us do it, not only the physical correctness.

                        As for the latter there are some things in the works that might surprize you next Update (6.1) if they turn out non problematic.
                        If it was that easy, it would have already been done

                        Peter Matanov
                        Chaos

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                        • #13
                          Originally posted by matanov View Post

                          While this is possible, I wouldn't recommend it. It's hidden for a reason. There were some technical aspects that made us do it, not only the physical correctness.

                          As for the latter there are some things in the works that might surprize you next Update (6.1) if they turn out non problematic.
                          Yeah, it's not good idea to change it ,
                          For the next update, I can't wait to try it ! ​​

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