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Better viewport support for Vray materials

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  • #16
    Oh wow that's great! I'm constantly having to make shell materials for preview animations...etc. So any improvement on the way V-Ray's materials look in the viewport is very welcome!
    MDI Digital
    moonjam

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    • #17
      Most things will work in the "Realistic Materials with maps" mode in Update 1. Here is an example of a map in self illum slot in VRayMtl that is in VRayBlendMtl (+ 1 coat):

      Click image for larger version

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      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

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      • #18
        will that work in a typical exterior archviz scene, or will it consume too many resources?

        Last edited by Morne; 30-11-2020, 08:03 AM.
        Kind Regards,
        Morne

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        • #19
          I don't think it will matter that much. There is a separate setting for viewport resolution for textures which is limited by default and the calculation ("rendering") part should be easy giving that we all have machines meant for raytracing.
          If it was that easy, it would have already been done

          Peter Matanov
          Chaos

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          • #20
            Hi,
            It doesnt work for me. Problem is I have V-Ray instaled on server, so some files required for this are missing on workstatin. Cant you tell me which files should I copy to local installation of Max? Or what should I do? Copying AMG folder according to this article https://docs.chaosgroup.com/display/...trary+Location doesnt work.
            Thanks

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            • #21
              Hello,

              You should copy the AMG folder itself (not its contents) into the 3ds Max installation.
              In other words, copy
              <\\server\share\network_location>\Program Files\Autodesk\3ds Max 2021\AMG
              to the 3ds Max installation foler, typically:
              C:\Program Files\Autodesk\3ds Max 2021
              Note that there is already AMG folder in the 3ds Max installation. It conains shaders for some Autodesk materials.
              You could check that it is done properly by checking contents of the following folders:
              Click image for larger version

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              Best Regards,
              Vasil Minkov
              V-Ray for 3ds Max developer

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              • #22
                Thanks. Will be greate to support UDIMs also.

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