Right now the only color operation that the EdgesTex material can do is a wireframe emulation - It'd be much more useful for edge wear, dirt in corners, etc if we could use the rounded edges capability as a mask. Unless I'm mistaken, there's no real way to do that currently. This functionality woudl be very similar to F-Edge, a plugin for the scanline renderer that I've used for over a decade.
https://docs.chaosgroup.com/display/...C+VRayEdgesTex
http://www.ddag.org/products.html <<F-edge product description.
Thanks!
https://docs.chaosgroup.com/display/...C+VRayEdgesTex
http://www.ddag.org/products.html <<F-edge product description.
Thanks!
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