Hello everyone,
I'm not here to discuss the benefits of using TX file format for rendering. But to make Vray more user friendly when we use this file format.
I wrote custom scripts for all artists to help them convert all their textures to TX format (using make tx) and manage them in a 3dsmax scene.
Actually i use a custom script :
- If there is no TX, the script builds one and replace the path in the VrayHDRI/VrayBitmap node filepath.
- If there is a TX, the script compares dates between the original map and the tx one and if the original map is newer the script will rebuild the TX and replace the path in the VrayHDRI/VrayBitmap) node filepath.
- The script store in an AppData for each VrayHDRI node the original complete path of the texture to revert easily to the original texture (and to backup the original file with the tx).
But this workflow is really annoying when you need to work on the texture :
- Once the TX is loaded in the VrayHDRI/VrayBitmap, you can't work on photoshop for example, save your image and have directly the result in 3dsmax, you need to manually convert the file to tx to see the result. When you do it 5 or 6 times in 10 minutes it's very annoying. Of course, you can switch back to the original format and once you're done convert it back to tx.
So what i would like to have in vray is a option to automatically convert to tx all the newest textures (checked by date) in the tiled textures option but keeping original path in VrayHDRI (TX is just a render file format). And also add a checkbox in the VrayHDRI (VrayBitmap) if you don't want to use the TX file format for this specific map, i've made a mockup :
Of course, the first time it will be longer, but after the first conversion, only the newest textures are converted so the process is really fast.
It can really help the artist to be more efficient so he can keep his original format to do back and fourth while working and use the power of tx files while rendering without having to convert manually. (You can find this option on Arnold and it's really useful)
Thanks for your time.
I'm not here to discuss the benefits of using TX file format for rendering. But to make Vray more user friendly when we use this file format.
I wrote custom scripts for all artists to help them convert all their textures to TX format (using make tx) and manage them in a 3dsmax scene.
Actually i use a custom script :
- If there is no TX, the script builds one and replace the path in the VrayHDRI/VrayBitmap node filepath.
- If there is a TX, the script compares dates between the original map and the tx one and if the original map is newer the script will rebuild the TX and replace the path in the VrayHDRI/VrayBitmap) node filepath.
- The script store in an AppData for each VrayHDRI node the original complete path of the texture to revert easily to the original texture (and to backup the original file with the tx).
But this workflow is really annoying when you need to work on the texture :
- Once the TX is loaded in the VrayHDRI/VrayBitmap, you can't work on photoshop for example, save your image and have directly the result in 3dsmax, you need to manually convert the file to tx to see the result. When you do it 5 or 6 times in 10 minutes it's very annoying. Of course, you can switch back to the original format and once you're done convert it back to tx.
So what i would like to have in vray is a option to automatically convert to tx all the newest textures (checked by date) in the tiled textures option but keeping original path in VrayHDRI (TX is just a render file format). And also add a checkbox in the VrayHDRI (VrayBitmap) if you don't want to use the TX file format for this specific map, i've made a mockup :
Of course, the first time it will be longer, but after the first conversion, only the newest textures are converted so the process is really fast.
It can really help the artist to be more efficient so he can keep his original format to do back and fourth while working and use the power of tx files while rendering without having to convert manually. (You can find this option on Arnold and it's really useful)
Thanks for your time.
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