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VRay DistanceTex and Merge

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  • VRay DistanceTex and Merge

    Hi!

    It would be cool if, when you merge an object into a scene from another maxfile, which already has a material with a VRayDistanceTex plugged in and in the target scene are already the same objects (or objects with the same name), the VRayDistanceTex should automatically detect them and update its list. The current behavior, that it replaces all entries with <deleted> placeholders, even though the required objects are there and just have to be found, is annoying.

    Im on VRay Next latest update. Maybe its fixed in VRay5?

    Thank you and greetings!

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