Hi Chaos / Everyone,
First off - we absolutely love the new LightMix feature, it has saved us so much time for rendering / animating lights!
Its probably best that I explain the use case as this would make sense as to the type of feature we think would be useful.
One of the main services we provide for our Lighting clients is whats called a LightSIM, where by the user / stakeholder can control the lighting in the scene and decide on different lighting presets when it comes to commissioning. See video below;
https://vimeo.com/164715976
This requires us to re-create the space in 3D and render each light as a separate layers in Vray, then add interactivity using Unity so that the user can dim or switch lights on / off with switches and sliders. For dimming lights, we traditionally just rendered one image and then the slider in the interactive would just control the layers opacity, however this would cause visual issues, as lights in reality don't dim like this and it would make the visual impression look washed out towards the lower dimming percentages.
What we realised we had to do was to render the lights in an animation from 100% to 0% so that we could see the gradual reduction in light output to the source that happens in reality.
When LightMix was released and we realised that we could do all this in the frame buffer it was like a 'hala lu ya' moment as we knew at that point we wouldn't have to render out 100s of images! Unfortunately there is no way to save out all the LightMix layers with the 5% increments we would require quickly! its very much a manual process where by we have to adjust the overall percentage, and then turn all the lights on one at a time and save them out one at a time to get the 20 frames we need per light fitting.
Do you think that it would be possible to have a button that would allow users to just save out all the LightMix layers with any changes made to the outputs / colour etc in the VFB??
Currently the save buttons only allow the user to save all the render elements separately, which doesn't include any changes made to the light layers in the VFB via LightMix.
If we have a scene with 15 - 20 different sets of light fittings which is quite common for us, it can take half a day just to manually save out the images we need for dimming.
Apologise if this is quite lengthy, I hope it all makes sense - any help with this would be pretty ace though!
Thank you!
Chris
First off - we absolutely love the new LightMix feature, it has saved us so much time for rendering / animating lights!
Its probably best that I explain the use case as this would make sense as to the type of feature we think would be useful.
One of the main services we provide for our Lighting clients is whats called a LightSIM, where by the user / stakeholder can control the lighting in the scene and decide on different lighting presets when it comes to commissioning. See video below;
https://vimeo.com/164715976
This requires us to re-create the space in 3D and render each light as a separate layers in Vray, then add interactivity using Unity so that the user can dim or switch lights on / off with switches and sliders. For dimming lights, we traditionally just rendered one image and then the slider in the interactive would just control the layers opacity, however this would cause visual issues, as lights in reality don't dim like this and it would make the visual impression look washed out towards the lower dimming percentages.
What we realised we had to do was to render the lights in an animation from 100% to 0% so that we could see the gradual reduction in light output to the source that happens in reality.
When LightMix was released and we realised that we could do all this in the frame buffer it was like a 'hala lu ya' moment as we knew at that point we wouldn't have to render out 100s of images! Unfortunately there is no way to save out all the LightMix layers with the 5% increments we would require quickly! its very much a manual process where by we have to adjust the overall percentage, and then turn all the lights on one at a time and save them out one at a time to get the 20 frames we need per light fitting.
Do you think that it would be possible to have a button that would allow users to just save out all the LightMix layers with any changes made to the outputs / colour etc in the VFB??
Currently the save buttons only allow the user to save all the render elements separately, which doesn't include any changes made to the light layers in the VFB via LightMix.
If we have a scene with 15 - 20 different sets of light fittings which is quite common for us, it can take half a day just to manually save out the images we need for dimming.
Apologise if this is quite lengthy, I hope it all makes sense - any help with this would be pretty ace though!
Thank you!
Chris
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