Hi!
This workflow in Unreal looks incredibly useful. https://www.youtube.com/watch?v=xYuIDFzKaF4 (You only need to watch the first 45 seconds to see what I mean).
Basically, you can blend an object into a landscape by using a virtual texture that samples an objects material (and normals I think), then project it, and blend it into another.
I wish there was a way to achieve this in 3dsmax, but I guess such a feature would probably be renderer-specific? Maybe this is something Chaosgroup could implement into V-ray?
A friend told me someone had created a similar feature for Blender as an addon, but I'm sure it could be even more awesome in V-ray! https://gumroad.com/l/PlPsJ
This workflow in Unreal looks incredibly useful. https://www.youtube.com/watch?v=xYuIDFzKaF4 (You only need to watch the first 45 seconds to see what I mean).
Basically, you can blend an object into a landscape by using a virtual texture that samples an objects material (and normals I think), then project it, and blend it into another.
I wish there was a way to achieve this in 3dsmax, but I guess such a feature would probably be renderer-specific? Maybe this is something Chaosgroup could implement into V-ray?
A friend told me someone had created a similar feature for Blender as an addon, but I'm sure it could be even more awesome in V-ray! https://gumroad.com/l/PlPsJ
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