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distance tex respect hidden objects.

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  • distance tex respect hidden objects.

    as title, ive got a load of geometry drivers for a distance tex, and i wish some of them (and their effect on the distance tex) to be visible in different shots.. as it is i have to manually remove the ones i dont want from the list each time i hide them. its a pain...

    a checkbox to respect object visibility/renderability would be nice.

    if we wanted to get fancy, a multiplier of some kind on the "near" and "inside" colours based on the visibility spinner in the object properties, so if i fade an object in, the distance tex fades in too... that would be ACE. as usual, i need this for my current job, so if i can have it tomorrow that would also, be ace.
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