Pretty much as the topic describes. When there is an intensity for the glare pass greater than 1 set in the VFB, please please save the pass with that intensity. It makes no sense to save it with intensity 1 and then asking users to multiply that pass with the value they originally set in the VFB in their post application of choice.
Also, this change is nowhere mentioned in the docs. Users are going to have a hard time figuring that one out! If you think that a change like this is necessary from the behaviour of the previous versions, please document it!
In general, saving renders is a huge mess right now! Elements not saving with corrections, glare saving with fixed intensity, discrepancy between saving from VFB manually and automatically if the "save corrections to seperate channels" is used. This whole process is prone to errors!
Also, this change is nowhere mentioned in the docs. Users are going to have a hard time figuring that one out! If you think that a change like this is necessary from the behaviour of the previous versions, please document it!
In general, saving renders is a huge mess right now! Elements not saving with corrections, glare saving with fixed intensity, discrepancy between saving from VFB manually and automatically if the "save corrections to seperate channels" is used. This whole process is prone to errors!
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