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Vray 5: Save glare layer with intensity above 1

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  • Vray 5: Save glare layer with intensity above 1

    Pretty much as the topic describes. When there is an intensity for the glare pass greater than 1 set in the VFB, please please save the pass with that intensity. It makes no sense to save it with intensity 1 and then asking users to multiply that pass with the value they originally set in the VFB in their post application of choice.

    Also, this change is nowhere mentioned in the docs. Users are going to have a hard time figuring that one out! If you think that a change like this is necessary from the behaviour of the previous versions, please document it!

    In general, saving renders is a huge mess right now! Elements not saving with corrections, glare saving with fixed intensity, discrepancy between saving from VFB manually and automatically if the "save corrections to seperate channels" is used. This whole process is prone to errors!
    Last edited by kosso_olli; 03-08-2021, 02:00 AM.
    https://www.behance.net/Oliver_Kossatz

  • #2
    I had been wondering what was going on with the glare coming out looking nothing like the VFB result.
    Website
    https://mangobeard.com/
    Behance
    https://www.behance.net/seandunderdale

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    • #3
      This is the reason.

      Thing is: Sometimes the post guys are thrashing together the precomps by themselves. Of course they have no knowledge of what the intensity value in the frame-buffer was set to. So of course they are wondering why the layers do not add up to the RGB.
      This is totally unthough all around. It just does not make any sense to do it this way.
      Also, the "solution" Lele described in the other thread to reconstruct the intensity of the glare pass in Photoshop is super hacky and very inconvenient. Prone to errors too because of the involved mathematic calculations.
      https://www.behance.net/Oliver_Kossatz

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      • #4
        What if we add an option - something like "Bake intensity into glare channel" ?
        Yavor Rubenov
        V-Ray for 3ds Max developer

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        • #5
          Sounds good. Whatever gets a similar result to the VFB when its spat out. Things like this arent so bad if you can sit down with the comp artist and walk them through whats going on, but these days that rarely happens, for me anyway. I havnt been into a cg studio in almost two years, so Im always handing over renders to strangers via dropboxes and ftp servers. If my final high res renders dont match what the client saw out of the framebuffer, it makes life very difficult.
          Website
          https://mangobeard.com/
          Behance
          https://www.behance.net/seandunderdale

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          • #6
            Originally posted by yavor.rubenov View Post
            What if we add an option - something like "Bake intensity into glare channel" ?
            This would be fine for us.
            https://www.behance.net/Oliver_Kossatz

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            • #7
              I reported this as an issue lately.

              It seem to be the same thing:
              https://forums.chaosgroup.com/forum/...ene-with-vray5

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              • #8
                Another issue explained for me. Was wondering why the glare was so weak in resolve.

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