Hi,
I use VRayEdgesTex with the option "Consider Same Object Only" turned OFF in order to blend over seams of different geometry. For example if you stuck several Megascans assets together you will get ugly seams at the connection parts because the normals are facing in other directions.
The solution is to use VRayEdges Tex with a very big radius, for example something like 1m, 10m and so on, depending on your scene scale. That works really good but the problem is that if using normal maps or displacement maps all the details will be smothed over.
So woulld it be possible for the VRayEdgesTex to have an option that basically only blends separate geometry together at the seam lines while leaving the overall geometry detail from normalmaps or displacement maps alone?
I use VRayEdgesTex with the option "Consider Same Object Only" turned OFF in order to blend over seams of different geometry. For example if you stuck several Megascans assets together you will get ugly seams at the connection parts because the normals are facing in other directions.
The solution is to use VRayEdges Tex with a very big radius, for example something like 1m, 10m and so on, depending on your scene scale. That works really good but the problem is that if using normal maps or displacement maps all the details will be smothed over.
So woulld it be possible for the VRayEdgesTex to have an option that basically only blends separate geometry together at the seam lines while leaving the overall geometry detail from normalmaps or displacement maps alone?
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