Currently if you have a semi-transparent object and are using the intel denoiser, it doesn't seem to be aware or denoise anything *behind* the semi-transparent object. This leads to windows having very noisy interiors, when if the glass is removed, it works perfectly well. I hope this is something easily resolved. (for what it's worth, the Nvidia denoiser seems to handle this well, but I much prefer the end result/quality of the Intel denoiser overall)
Thanks!
Thanks!
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