Hello VRayTeam,
We've been playing around with the new VRayBlendMtl behavior with displacement maps per material and noticed something. In the following scenario it would be nice to have additive checkboxes for each layer.
Base: Cobblestone road as the base material. Displacement is a map with the cobblestones. Mid Value 0.
1. Coat: Water. Displacement is a constant at -0.2, wherever the water is revealed, the surface is at a constant value of 0.2.
2. Coat: Dust. Displacement is a fine powder that should sit on top of the existing displacement. Mid Value 0.
In this case we would want the water to be not additive but the dust layer to be additive.
This scenario comes up in a lot of cases, for example skin, sweat, dirt: The dirt should be additive while the sweat should replace the displacement map.
We've been playing around with the new VRayBlendMtl behavior with displacement maps per material and noticed something. In the following scenario it would be nice to have additive checkboxes for each layer.
Base: Cobblestone road as the base material. Displacement is a map with the cobblestones. Mid Value 0.
1. Coat: Water. Displacement is a constant at -0.2, wherever the water is revealed, the surface is at a constant value of 0.2.
2. Coat: Dust. Displacement is a fine powder that should sit on top of the existing displacement. Mid Value 0.
In this case we would want the water to be not additive but the dust layer to be additive.
This scenario comes up in a lot of cases, for example skin, sweat, dirt: The dirt should be additive while the sweat should replace the displacement map.
Comment