Hi guys
Similar to the PBR imported in the classic material editor, that creates a PBR wrapper material, or a PhysicalMaterial, it would be great if we could get a native PBR material importer for VRayMaterials.
Similar to the PBR imported in the classic material editor, that creates a PBR wrapper material, or a PhysicalMaterial, it would be great if we could get a native PBR material importer for VRayMaterials.
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