If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Announcement
Collapse
No announcement yet.
Provide possibility of rendering in Vray IPR for 3dsmax fog
I haven't seen anyone use Max Fog in years. What are you using it for?
In some shots that need to customize fog, especially when the animation lens, it will have some flexible effects,It can easily control the start distance and the end range.,The only inconvenience now is not being able to see and debug it in..It can't work with VrayiPr.If this is not a troublesome thing, maybe you can consider supporting it?
I also use vray's ambient fog, but in my opinion Max fog should not be an outdated thing except that it is not physical enough. It's more flexible in some ways, and vrayipr should support it.
For IPR we use some of the builtin functionalities of most objects in Max - cloning (creates an identical copy of the object in question). For some reason the 3dsmax Fog object doesn't allow cloning so it can't be used in IPR (there's a message in the log about that too).
Comment