Would be nice to have it back as in vray previous versions. When i work with lots of render passes it is annoying to scroll them up. Back to RGB is one click solution to speed work up. Also i was wondering..is it possible to make option to increase/decrease bucket size during rendering?
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Originally posted by Pixel_Domain View PostWould be nice to have it back as in vray previous versions. When i work with lots of render passes it is annoying to scroll them up. Back to RGB is one click solution to speed work up.
Also i was wondering..is it possible to make option to increase/decrease bucket size during rendering?Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by ^Lele^ View Post
What would be the use for this?
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Originally posted by Pixel_Domain View PostWell, it would be helpful for taking down network stress in many cases.
Also - adaptive bucket splitting is currently few steps from perfection , because still before it starts splitting buckets, number of buckets to be rendered have to be equal to CPU threads number as i noticed.
I think if we had something similar to ABS but without waiting for last buckets, it might be helpful. I think.
In many cases scene is so complex and heavy to render, that setting buckets 512 or even larger at the beginning is pointless, because it takes ages to have the bucket ready. I tested it out. Would you agree?
If you used big bucket sizes in network rendering, then sure, you are right, but that's because Adaptive Bucket Splitting isn't at play.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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