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Vray Volume Material (instead of atmospheric)

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  • Vray Volume Material (instead of atmospheric)

    It could be great that Vray use an 'Vray volume Material" like other render engine, instead of this atmospheric Vray volume grid and rollout workflow we got right now...
    #1 :
    It will be more easy to tweak settings during look dev : we will just need to copy material then continue tweaking when we are close to final result wanted and got a result we like...but need to continue tweaking...

    #2 :
    this will create same workflow as other renderer (Arnold, finalRender, etc), when setting material on a volume grid

    #3 :
    It will make it more easy to convert other volumegrid to vrayVolumeGrid, and inverse...

    #4 : since this is part of a much bigger list of request regarding volume
    This open door to more features request in futur when implemented (like FFX, tP direct volume rendering (we need to assign a material, so requesting this on vray right now make no sens since there is no volume material), etc...)

    Please give us a Vray Volume Material workflow instead of atmospheric workflow for volume.

    Cheers.
    Last edited by MarcAuv; 10-06-2022, 02:33 AM.

  • #2
    agreed

    in our daily VFX workflow we see large benefits by using a volume material workflow and much faster iterations.

    perhaps ChaosGroup could keep the old VolumeGrid shader workflow for legacy purposes and add a new VRayVolumeMaterial option...

    +1
    Max 2009-2011 x64, Win7x64, nVidia 3700M . . . . . . . . . . . . my stuff: reel ... projects . . . . . . . . . . . . . . other: investing ... news

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    • #3
      Please please please

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