I am often stumbling on the fact, that in Maya you can make textures in viewports to plane lights visible. Perfect.
In 3D Max, I have to turn on the IPR and translate the light in a more or less complicated, guessing way. If I am working on reflection from behind the camera, I am struggeling with orientation in my main cam. It ends up more in guessing than in straight working.
Impossible to get light textures visible in the viewport? Maybe 3D Max´s light object class doesn't support it, but would it be possible to add an invisible Polydummy constrained to the PLane light dimensions. Also on Domelights would be welcome to have it there I guess. But Plane and Disclights are more interesting in this request. An x-ray value would be comfortable here as well.
thanks for listening!
In 3D Max, I have to turn on the IPR and translate the light in a more or less complicated, guessing way. If I am working on reflection from behind the camera, I am struggeling with orientation in my main cam. It ends up more in guessing than in straight working.
Impossible to get light textures visible in the viewport? Maybe 3D Max´s light object class doesn't support it, but would it be possible to add an invisible Polydummy constrained to the PLane light dimensions. Also on Domelights would be welcome to have it there I guess. But Plane and Disclights are more interesting in this request. An x-ray value would be comfortable here as well.
thanks for listening!
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