Hello!
Maybe I'm missing it but...in the standard bitmap when using spherical environment mapping the vertical offset parameter streches the map down which is usefull when using a landscape map to lower the horizon line.
When using VrayHDRI theres no offset parameter, only rotation...you can't lower the horizon line.
Well..you can in a still because you don't see the other side where it actually is heigher
Any thoughts on this?
Thanks
Maybe I'm missing it but...in the standard bitmap when using spherical environment mapping the vertical offset parameter streches the map down which is usefull when using a landscape map to lower the horizon line.
When using VrayHDRI theres no offset parameter, only rotation...you can't lower the horizon line.
Well..you can in a still because you don't see the other side where it actually is heigher
Any thoughts on this?
Thanks
Comment