I am using blend materials with multiple displacements materials and many of those displacement maps are using tri planer projections.
What I need is a way to capture an optimized version of that render time displacement mesh so I can scatter particles on that displaced surface or use that surface for other simulations.
Andy
What I need is a way to capture an optimized version of that render time displacement mesh so I can scatter particles on that displaced surface or use that surface for other simulations.
Andy
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