It would be super helpful to control the GI contribution on a per-light basis. I use a similar setting in unreal engine and find it helpful for creative freedom. We already have "affect diffuse," "affect specular," and "affect atmospheric" available as multipliers.
Currently, If I want to boost the GI, I have to switch to the composite tab in the VFB to boost the overall Vray Global Illumination render element. Not ideal if there are only certain lights I want to boost this with.
I would love this to be implemented in the vray light settings or as a parameter in the Light Mixer.
Currently, If I want to boost the GI, I have to switch to the composite tab in the VFB to boost the overall Vray Global Illumination render element. Not ideal if there are only certain lights I want to boost this with.
I would love this to be implemented in the vray light settings or as a parameter in the Light Mixer.
Comment