Hello Lele,
thank you for your support.
C<RD'mTWSSS'>.L works fantastically, but currently with the clear restriction that the formula refers to a single shader.
The problem is, a typical scener, has several types of trees, bushes and flowers. That is a long list of shaders using tw-sss, for each of which one would have to build a separate LPE.
Is there a way to write the formula globally?
or, if it is not possible to use the LPE globally, to write several shader names in the formula.
Kind regards
algato
thank you for your support.
C<RD'mTWSSS'>.L works fantastically, but currently with the clear restriction that the formula refers to a single shader.
The problem is, a typical scener, has several types of trees, bushes and flowers. That is a long list of shaders using tw-sss, for each of which one would have to build a separate LPE.
Is there a way to write the formula globally?
or, if it is not possible to use the LPE globally, to write several shader names in the formula.
Kind regards
algato
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