Announcement

Collapse
No announcement yet.

True 3D rendering

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • True 3D rendering

    Last night I dreamt I watched vray render my scene in the viewport. The white buckets were cubes that rendered over the wireframe. Then I moved, rotated and zoomed the rendered model around in the viewport to pick a view. Similar to the way you can move around in the Imap viewer utility.

    So I have two questions, Vlado. Do you think one day this will be possible?
    Secondly, does anyone else have obsessive dreams about the software they use? It worries me sometimes...
    www.meetup.com/3DLondon

  • #2
    lol..

    Well we did an airbus plane for a realtime presentation... and we modelled it back from the nurbs to a perfect mesh.

    target weld, cut , target weld targed weld target weld........ cut , del, target weld......

    after 2 weeks, i sit down in the toilet looked at the walls and saw those squares, looking like a wireframe,

    and i looked down and you guess what ....

    those verticses didnt fit perfect... the guy who bulded it, didnt weld the verticses of the floor and the wals..

    unbeleavable..


    Comment


    • #3
      its a mental strenght you have to develop, all tho often I question if some things i see are real or not...and mix up dreams with reality. Like once I was working soo much that when I went to sleep, my dad woke me up (i was 18 maybe back then) my dad woke me up and said:
      get up and get your passport we got to go. I answered like yeah hang on. Then 5 min later he came in and said get up already, so I did. I came out to the kitchen and asked why did you need me to take my passport? he said: i never asked you for a passport...turns out first time he came it it was all in my dream.....was so real...
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

      Comment


      • #4
        Sounds like what your asking for is the Render Region tool in XSI.

        A little OT but yeah, I've had dreams that were so real that I was convinced that it was for like 4 days, then I was in my car and reached behind me to the back seat and was like, hey, where's my turkey? I know it's back there. Then it dawns on you and your like... waaaait a minute, that muust have beeen a dream! haha

        Comment


        • #5
          no. he isnt talking about that. he is refering to the white buckets becomming cubes...3d cubes which render volumetrically rather than 2d. so once its rendered you can rotate and its still rendered.

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

          Comment


          • #6
            interesting, but i dont think its possible with rbg 2d rendering...only realtime dudes...only realtime...
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              Doesn't renderman's pipeline work something like that? It doesn't actually render cubes, but it breaks stuff up into visibility buckets for large farms and large renders with umpteen million passes?

              At least thats what I remember from seeing some of the SIGGRAPH talks this year.

              Comment


              • #8
                sounds kinda like "F-prime" for lightwave. Not exactly, but it's pretty nifty how F-prime works, you move a light or change a property and the render updates automaticly, and pretty dang fast.
                www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

                Comment


                • #9
                  Da_elf understands what I mean and describes it better- volumetric rendering. Imagine...

                  I'm certain that in ten years we'll laugh about the past when we actually had to wait hours for a render, and when it was finished it was in 2D.

                  Morbid Angel, I guess your right. Imagine when you hit render though, and it authors a vray quality 3D realtime environment, no messing about, it just does it.
                  www.meetup.com/3DLondon

                  Comment


                  • #10
                    Here you go... this was presented at the renderman user group meeting:

                    http://halbertram.com/interact/

                    Comment


                    • #11
                      cpnichols....this is crazy man....vray's dr doesnt even compare to this....Im stocked.
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

                      Comment


                      • #12
                        Originally posted by Morbid Angel
                        cpnichols....this is crazy man....vray's dr doesnt even compare to this....Im stocked.
                        Actually I would say that Vray may not be that far from being able to do something like that. In its root engine. Did you see the last one with the volumetrics? That was 130 cpus. Those bastards over at Pixar have more CPUs than Nasa... seriously.

                        Comment


                        • #13
                          what i ment by not comparing is how the scene renders on the fly on 140 cpus....so really vray dr system is by far not that...because to send one scene open it in vraydummy and etc takes several seconds etc etc..
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

                          Comment


                          • #14
                            and - you can't orbit in the render window. Or adjust lights, materials, etc...

                            Very cool.
                            sigpic
                            J. Scott Smith Visual Designs

                            FB Fan Page: http://www.facebook.com/jssvisualdesigns
                            http://www.linkedin.com/in/jscottsmith
                            https://jscottsmith.com/

                            Comment


                            • #15
                              cpnichols, well, that's not quite the same but not too far off is it? Perhaps with 139 less computers as well! We won't need them in ten years time though, probably even less I would guess. We'll all be riding high on Cell Mk3s or some such thing.

                              I enjoyed your Gnomon DVD, particularly the baking for animation by the way. Fresh perspective and all that… Thanks.

                              CCS, have you checked out this:

                              http://www.vidimce.org/publications/lpics/ or this:http://www.worley.com/fprime.html
                              www.meetup.com/3DLondon

                              Comment

                              Working...
                              X