Hi dear developers,
I will try to be brief as i can.
Existing solution:
There is already material wrapper and overrider, one of them is not supported on GPU to full extent and the other one requires usage of additional material node just so we can change what bounces light or color (for color cast and GI intensity control).
Idea:
Having this existing features incorporated to existing Vraymtl in most basic form, new tab (or other form doable) so we can control GI contribution, color or value 0-1. 0 is 0-0-0 (black) - and 1 is 255,255,255 (white).
Simple mtl override and wrapper basic functions (ones that control color and GI) without using extra node. ofc, supported on GPU.
Usage: Same case usage as existing solution (Override and wrapper nodes) but with the scene optimization in mind, instead 100nodes we would need 50.
edit: attachment
I will try to be brief as i can.
Existing solution:
There is already material wrapper and overrider, one of them is not supported on GPU to full extent and the other one requires usage of additional material node just so we can change what bounces light or color (for color cast and GI intensity control).
Idea:
Having this existing features incorporated to existing Vraymtl in most basic form, new tab (or other form doable) so we can control GI contribution, color or value 0-1. 0 is 0-0-0 (black) - and 1 is 255,255,255 (white).
Simple mtl override and wrapper basic functions (ones that control color and GI) without using extra node. ofc, supported on GPU.
Usage: Same case usage as existing solution (Override and wrapper nodes) but with the scene optimization in mind, instead 100nodes we would need 50.
edit: attachment
Comment