2 things.
1) More and More I use the Max viewport to preview stuff, it happens that VrayLIghts intensity on the viewport won't match the render intensity most of the time, so If I set something in viewport then at render time will be too bright and viceversa.
So could we have a viewport multiplier intensity?
So far I can overcome that tweaking the "affect diffuse" and similar parameters... so I can push a lot more a light in viewport and it matches the render but it feels a bit risky workaround.
2) Vray Enviroment affects viewport, yes, but it behaves like spotlight....not like an enviroment. Can it affect like an enviroment like it is suposed to? same as when we charge a bitmap in the "enviroment Map" in 3dsmax Enfiroment and Effects pannel?
Thank you.
1) More and More I use the Max viewport to preview stuff, it happens that VrayLIghts intensity on the viewport won't match the render intensity most of the time, so If I set something in viewport then at render time will be too bright and viceversa.
So could we have a viewport multiplier intensity?
So far I can overcome that tweaking the "affect diffuse" and similar parameters... so I can push a lot more a light in viewport and it matches the render but it feels a bit risky workaround.
2) Vray Enviroment affects viewport, yes, but it behaves like spotlight....not like an enviroment. Can it affect like an enviroment like it is suposed to? same as when we charge a bitmap in the "enviroment Map" in 3dsmax Enfiroment and Effects pannel?
Thank you.
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