I'm rather shocked that Vray doesn't already have this! Vray is such an overall powerhouse, with so many awesome little features and nodes that other engines don't have, that I really can't believe it doesn't have a proper volumetric shader similar to what pretty much every other engine has. It seems that even Corona has a good one, so why the heck doesn't Vray?? And not, the VrayVolumeScatter material is not the same thing. It has no density control and doesn't look like fog or smoke.
I'm trying to create some cheap volumetric effects for atmosphere without doing actual simulations, but it seems that that isn't possible in Vray!! I'm shocked!
Please integrate a proper volumetric shader to emulate real volumetrics like is present in Corona, Arnold, Redshift, and pretty much every other engine!
I'm trying to create some cheap volumetric effects for atmosphere without doing actual simulations, but it seems that that isn't possible in Vray!! I'm shocked!
Please integrate a proper volumetric shader to emulate real volumetrics like is present in Corona, Arnold, Redshift, and pretty much every other engine!
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