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VRayMultiSubTex visibilty in viewport

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  • VRayMultiSubTex visibilty in viewport

    Is there anyway some of the old issues could be fixed? It would be great to be able to see the textures in the viewport when using VRayMultiSubTex for example.
    e: info@adriandenne.com
    w: www.adriandenne.com

  • #2
    Originally posted by francomanko View Post
    Is there anyway some of the old issues could be fixed? It would be great to be able to see the textures in the viewport when using VRayMultiSubTex for example.
    You've already requested this here, however, my colleague has forgotten to answer back with the dev's answer:

    Viewport Previewing of the "Get ID from Random" option is not possible due to an Autodesk limitation. Not sure if this affects Object/Material IDs, though. I'll talk to the devs about it.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Okay, here's what we found out:

      Texture randomization requires viewport sampling to get a preview. Such sampling is not available when using the 3ds Max's Standard viewport preview. We conducted some tests with Scanline and OSL textures (OSL: Material/Object ID with OSL: 1 of N and OSL: Node handle with OSL: UVW Randomizer) to mimic the VRayMultiSubTex modes. None of them are correctly previewed when using the Standard viewport preview mode.

      However, with the exception of OSL: Material ID, they are correctly previewed with the High-Quality viewport preview mode (where sampling is allowed). Now, this mode also previews lights and reflections, which may not be desired, hence takes a toll on performance. Even if we added support, it would only affect this mode.

      Do users even use High-Quality mode instead of Standard? If it's only for peeking, IPR does the same, but better.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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      • #4
        Hi thanks for the reply, i meant just seeing the texture in the viewport like you can when you use the cgsource multitexture node instead of vraymultisubtex...

        Click image for larger version

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        e: info@adriandenne.com
        w: www.adriandenne.com

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        • #5
          Interesting. Mind if you attach that scene? I can't get Multitexture to show up as in your screencap.
          Aleksandar Hadzhiev | chaos.com
          Chaos Support Representative | contact us

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          • #6
            ah dont worry about it, i totally now get what you are saying about the randomising bit...i think whats confused me was that the multitexture viewport setting is defaulting to the equivalent of the vraymulti 'face mtl id' setting (which does show up in viewport), even though its actually randomising. (or something like that)

            Sorry about that.
            e: info@adriandenne.com
            w: www.adriandenne.com

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