It's also called "Pyradmid map" in Mental Ray.
When converting textures to *.MAP file format, MR dont need to load textures into memory when rendering. Insted, it allows MR to stream or load in those pixels of the texture the rendering needs.
(conversion is done with imf_copy -p (input file) (outputfile) )
Something like this would be good to have, sains i have encountered many craches, becous of running out of memory when having many textures.
I have started to test this method becouse of this. Would be nice to have something similar in Vray.
Im no expert on this method in MR, so i dont know how good this would work in a production or a realy advanced/heavy scene yet. But this feature sure is a thing to consider when chosing renderer !
Anyways, thought i drop this as an ide
When converting textures to *.MAP file format, MR dont need to load textures into memory when rendering. Insted, it allows MR to stream or load in those pixels of the texture the rendering needs.
(conversion is done with imf_copy -p (input file) (outputfile) )
Something like this would be good to have, sains i have encountered many craches, becous of running out of memory when having many textures.
I have started to test this method becouse of this. Would be nice to have something similar in Vray.
Im no expert on this method in MR, so i dont know how good this would work in a production or a realy advanced/heavy scene yet. But this feature sure is a thing to consider when chosing renderer !
Anyways, thought i drop this as an ide
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