rendering out a caustics pass, includes also the textures of the surfaces (if there are any) where the caustics fall on.
this can be anoying when changing some textures in the diffuse pass or in a compositing program.
is there any chance to have a raw_caustics pass without any textures included, like raw_gi or raw_light?
-oconv
this can be anoying when changing some textures in the diffuse pass or in a compositing program.
is there any chance to have a raw_caustics pass without any textures included, like raw_gi or raw_light?
-oconv
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