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  • OpenGL support for imapviewer

    See title.

    I know the program isn't used that often, but when there's a lot of samples it's soooo slow.
    Austin Watts
    Render Media

    Blurring more than 20,000 cars since May, 2001.

  • #2
    It already uses OpenGL... However, it was not optimized for speed of display.


    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I think it'd be faster with d3D than opengl, just make a test in max without maxtreme if you use nvidia or other optimized-driver if you're using other videocard
      Lighting & Rendering Supervisor
      Marulli Studio

      Comment


      • #4
        Dx9 in max has a feature called "Mesh caching" which speeds up enormously the manipulation of the VIEWPORT, compared to OGL with the same card for SHADED views.

        However, it doesn't help at all (it actually slows things down by quite a lot) when modelling and changing the topology of a mesh (moving a vertex, for instance) as it has to recache (lag of half a second or so on low end cards and pcs) the geometry every time the topology changes.

        I doubt Vlado hasn't considered this already, however...
        And have no clue as to how the IRMap is displayed in the viewer in terms of primitives (large vertices, polys ?)...

        So in the end it might, or might not help.

        Lele

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        • #5
          since the scene shown in the imapviewer is static it should be quite easy to optimize it for speed (vertex caches/display lists or other current stuff i have no clue of

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          • #6
            I would like to whip this thread up. Imap viewer is pretty slow on heavy imaps.
            Can we expect some optimizations in the future. Or maybe a preview within the Max viewport?
            Nils Poetoehena
            3D Visualiser
            www.demanufacture.org
            www.gielissen.com

            Comment


            • #7
              The irradiance map viewer is actually quite a bit faster in newer builds.

              We are trying to avoid working on anything viewport-related, until Autodesk completes the overhaul that is currently underway (XBR)

              Best regards,
              Vlado
              Last edited by vlado; 19-10-2010, 01:21 AM.
              I only act like I know everything, Rogers.

              Comment


              • #8
                Swell! Looking forward to it
                Nils Poetoehena
                3D Visualiser
                www.demanufacture.org
                www.gielissen.com

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