When ever I render interior I have to place vray lights on windows and when I have many of them its time consuming project.
I remember whyle I was working in lightscape you could define openings and windows and Lightscape automatically do something like that.
I would like to have something like that in vray if its posible.
The idea is to merge all objects that represents glass windows in one object and than I would just select faces oriented inside interior and make them light emitters, and thats it.
Vray has square lights and i supose it wouldnt be a problem that it automaticly create lights for square windows but if window isnt square but round or deformed that would be problem but could be solved also with square light becouse it doesnt matter if some part of lights are inside walls. Or maybe you can make lights diferent shape than square?
Just an idea.
I remember whyle I was working in lightscape you could define openings and windows and Lightscape automatically do something like that.
I would like to have something like that in vray if its posible.
The idea is to merge all objects that represents glass windows in one object and than I would just select faces oriented inside interior and make them light emitters, and thats it.
Vray has square lights and i supose it wouldnt be a problem that it automaticly create lights for square windows but if window isnt square but round or deformed that would be problem but could be solved also with square light becouse it doesnt matter if some part of lights are inside walls. Or maybe you can make lights diferent shape than square?
Just an idea.
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